Negotiation X Monster -v1.0.0 Trial- By Kyomu-s... [ 2026 Release ]
| Monster | Behavior | Weakness | |---------|----------|----------| | | Uses long pauses, awkward silence to make you crack first. | Hates structured breaks. | | Anger Ogre | Raises voice, makes threats, personal attacks. | Loses power when mirrored calmly. | | Circular Phantom | Repeats same points, never progresses. | Needs a written map. | | Fake-Exit Drake | Bluffs leaving, “take it or leave it” early. | Folds if you call the bluff cheerfully. |
if you like experimental RPG mechanics. The core loop is clever, and even the limited trial offers 45–90 minutes of fresh gameplay. Just remember it’s an early demo — expect minor bugs and placeholder art. Negotiation X Monster -v1.0.0 Trial- By Kyomu-s...
Choices affect the (0–100). Hit 0 – the monster dismisses you (soft fail, restart encounter). Hit 100 – you achieve resolution. But different monsters require different ratios : e.g., the Gnawing Doubt needs 70% Empathy + 30% Logic, while the Coindweller (a capitalist frog) responds only to Logic + selected Provokes about market collapse. | Loses power when mirrored calmly
People left that evening as if waking from a dream. Some were edified; others were wary. The NGO worried about enforcement; the manufacturer worried about precedent. The co-op worried about bureaucracy. The Monster sat silent on the conference table, its lights like careful eyes. | | Fake-Exit Drake | Bluffs leaving, “take