The tutorial had a section:
: Open the exported file in an external program like Blender or Metasequoia to make your changes. Import Back Drag your edited file back into SB3Utility. Goto Frame sb3utility tutorial
SB3Utility simply unzips these files, lets you edit the JSON safely, and re-zips them without breaking the Scratch signature. The tutorial had a section: : Open the
"Repair," Maya breathed. "Please work."
Drag your new texture file (preferably .bmp or .tga ) into SB3Utility. Under the Texture tab, select Add Image . "Repair," Maya breathed
If you are looking for a specific tutorial to follow, these are well-documented: The Basics: Look for the SB3Utility GUI PDF Guide which covers mesh and texture basics. Game Specifics: Search for "Koikatsu Prepare Yourself" guides on for a comprehensive intro to the modding environment. Are you planning to use SB3Utility for porting models simple texture swaps Honey Select UI Modding Tutorial