| Section | Purpose | |---------|---------| | [ButtonMap] | Binds physical button IDs to game actions (e.g., BUTTON_R2 = FEATURE_SKILL_MOVE ) | | [AnalogStick] | Deadzone ( DEADZONE=0.15 → 0.08 for more sensitivity) | | [Trigger] | Threshold before trigger registers ( THRESHOLD_IN=0.30 ) | | [Rumble] | Strength & frequency of force feedback |
: A FIFA+ analyst needs a CSV of all offside events from the last 3 matches of the 2026 World Cup.
| Parameter | Function | |-----------|----------| | DEVICE | Internal name used by FIFA. Generic controllers often need GENERIC_GAMEPAD . | | BUTTON_X | Physical button index (0-20). Maps to in-game action. | | AXIS_ types | Analog controls – define sensitivity curves later. | | DEADZONE | Minimum stick movement before response (default 0.20 = 20%). | | THRESHOLD | Pressure point for trigger buttons (e.g., 0 to 100). |
to emulate an Xbox 360 controller, which bypasses the need to manually edit Example Mapping Structure A standard entry in the file looks like this:
| Section | Purpose | |---------|---------| | [ButtonMap] | Binds physical button IDs to game actions (e.g., BUTTON_R2 = FEATURE_SKILL_MOVE ) | | [AnalogStick] | Deadzone ( DEADZONE=0.15 → 0.08 for more sensitivity) | | [Trigger] | Threshold before trigger registers ( THRESHOLD_IN=0.30 ) | | [Rumble] | Strength & frequency of force feedback |
: A FIFA+ analyst needs a CSV of all offside events from the last 3 matches of the 2026 World Cup. fifa+button+data+setup+ini
| Parameter | Function | |-----------|----------| | DEVICE | Internal name used by FIFA. Generic controllers often need GENERIC_GAMEPAD . | | BUTTON_X | Physical button index (0-20). Maps to in-game action. | | AXIS_ types | Analog controls – define sensitivity curves later. | | DEADZONE | Minimum stick movement before response (default 0.20 = 20%). | | THRESHOLD | Pressure point for trigger buttons (e.g., 0 to 100). | | Section | Purpose | |---------|---------| | [ButtonMap]
to emulate an Xbox 360 controller, which bypasses the need to manually edit Example Mapping Structure A standard entry in the file looks like this: | | BUTTON_X | Physical button index (0-20)