Maxon Cinema 4d Studio 20242 Redshift 3524 Jun 2026
This was the headline feature, enabling native hardware acceleration for the ray-tracing tech in Apple's M3 chips (iMacs and MacBook Pros). This provided "substantial performance enhancements" for final renders on Mac.
: Smoke and fire can now be emitted from deforming surfaces, such as moving cloth or character meshes, allowing for highly realistic atmospheric effects. maxon cinema 4d studio 20242 redshift 3524
Simultaneously, arrived as a mature iteration of the 3.5.x cycle. Version 3.5 was historic because it unified the CPU and GPU rendering engines. By build 3524, Maxon had ironed out the memory allocation issues and introduced hybrid rendering optimizations that were promised but not fully realized in earlier beta builds. This was the headline feature, enabling native hardware
| Content type | Performance | |--------------|-------------| | Product viz (close-up metals/glass) | Excellent – Redshift’s brute-force path tracing + C4D’s MoGraph rigging | | Motion graphics (abstract, cloners, fields) | Top-tier – Redshift handles millions of clones via instances | | Archviz interiors | Good – but needs light sample tuning; Redshift 3.5.24 has better dome light sampling | | Character/animation | Good – Redshift’s fast IPR for shader tweaks; C4D 2024.2’s improved animation tools | | Stylized/toon | New – Redshift’s toon shader + C4D’s sketch & toon lines (though separate passes) | Simultaneously, arrived as a mature iteration of the 3
: In the 2024 version, Redshift is the default renderer for Cinema 4D.