Pokemon Dark Rising Origins Worlds Collide Walkthrough -

Note: This game is notoriously difficult. Expect level spikes, EV-trained enemy teams, and full-restore usage by bosses. Save often and grind deliberately.

Pokémon Dark Rising Origins: Worlds Collide – Complete Walkthrough Introduction: The Collision of Realities Pokémon Dark Rising Origins: Worlds Collide serves as a prequel/bridge between Dark Rising and Dark Rising 2 . You are a young trainer from the Anthem City region, but a mysterious dimensional rift has merged your world with fragments of the Sinnoh, Unova, and Kalos regions. Your goal: stop the rogue legendary Pokémon from tearing reality apart. Starter Choice Advice:

Charmander (Hard Mode early game, but becomes Mega Charizard X – excellent vs. Dragon-types later) Squirtle (Easier early game – many Rock/Ground types; gets Mirror Coat) Bulbasaur (Best for utility – Leech Seed/Toxic stall, but struggles vs. late-game Psychic types)

Pro-tip: Immediately catch a Ralts (Route 1) and Gible (Hidden Grotto in Anthem Forest). They are essential for the first two gyms. pokemon dark rising origins worlds collide walkthrough

Part 1: The Rift Awakens – Anthem City & Route 1 Anthem City Start in your home. Talk to your rival, Kai , on the second floor. He will challenge you to a battle. Rival Battle 1 – Kai

Team: Lv. 7 (Starter weak to yours) / Lv. 5 Pidgey Strategy: Spam your strongest STAB move. If you chose Charmander, use Metal Claw.

After winning, Prof. Holly (the regional professor) rushes in, mentioning a “tear in the sky.” She gives you the Pokédex and 5 Poké Balls . Route 1 (Rift Field) Wild Pokémon: Ralts (10%), Eevee (5% – rare), Lillipup, Patrat. Key Item: Hidden Old Amber behind the leftmost tree near the bridge (use Itemfinder later). Head north. A wounded Lucario (Lv. 12) blocks the path. Heal it with a Potion, and it joins your party temporarily. You cannot keep it. Anthem Forest Note: This game is notoriously difficult

Hidden Grotto: Enter through a secret opening in the northeast treeline. Inside: Gible (Lv. 8 – ability Sand Veil). Catch it immediately. Trainers: Bug Catcher Zack (Lv. 9 Sewaddle, Lv. 10 Venipede) – use flying/fire moves.

At the forest exit, Team Chaos grunts (new villain team) are attempting to capture a Celebi. Defeat them: Team Chaos Grunt A: Lv. 11 Houndour, Lv. 12 Murkrow Grunt B: Lv. 11 Croagunk, Lv. 12 Stunky After winning, Celebi warps away, dropping the Time Flute (key item for later).

Part 2: First Gym – The Spark Dimension Ember Town Heal at Pokémon Center. The mart sells TM83 (Work Up) . Buy 10 Super Potions. Gym Leader: Volt , the “Dimensional Spark.” Type: Electric/Dragon hybrid . Puzzle: Step on the blue floor tiles in the order of the Fibonacci sequence (hint on the wall: 1,1,2,3,5). Wrong step shocks your lead Pokémon. Leader Volt – Lv. 18 Helioptile, Lv. 19 Draco Volt (Fakemon – Electric/Dragon), Lv. 20 Luxio with Magnet Rise. Strategy: Pokémon Dark Rising Origins: Worlds Collide – Complete

Lead with Gible (Ground moves negate electric). Bulldoze from TM (found earlier in Anthem Forest cave) one-shots Helioptile. Draco Volt is fast and has Dragon Rage. Use a Focus Sash (gift from Prof. Holly after 10 caught species) on a tanky Pokémon like Nuzleaf (immunity to Electric) and hit with Ice Fang (if you caught a Sandile in Desert Tunnel).

Reward: TM57 (Charge Beam) + Spark Badge (allows Rock Smash outside battle).