Debug 〈ULTIMATE〉

The next time you face a bug that seems impossible, remember:

Instance = this; DontDestroyOnLoad(gameObject);

Analysis: Examining the state of the program—variables, memory, and logic flow—to understand why the error occurs.

Debug.Log($"[DEBUG] Spawning item: itemName"); // Logic to instantiate object from pool

Following a consistent workflow reduces the time spent wandering through code.