Simple Diffuse Substance Painter 〈Tested〉
, and post-processing filters to simulate a hand-painted look. PBR Support
: Tweak the shadow spread and AO intensity to define the model's form. Add Details simple diffuse substance painter
# Create a new texture texture = project.create_texture("Diffuse", width=2048, height=2048) , and post-processing filters to simulate a hand-painted
The keyword is "simple diffuse Substance Painter ," but game art is an art. There are two scenarios where you intentionally add complexity to the diffuse: There are two scenarios where you intentionally add
= The base color of a surface, without lighting information (no shading, just flat color + hand-painted variation).
Pro Tip: If you set Roughness to 1 and your model still looks shiny, check your Environment Map. Switch to "Tomoco Studio" or "Forest" for a softer, more matte lighting preview.
on Gumroad for around $25, where it includes video tutorials for its settings. specific tutorial steps



