Facegen To Vam =link= Direct

Female (or Male) export option. This creates a .dsf morph file and image textures (face, torso, limbs). :

This is a coordinate system mismatch. When exporting from FaceGen, ensure "Y-Up" is selected. VAM uses Z-Up/Daz coordinates. You may need to use an OBJ re-orientation script.

FaceGen typically saves these in your Daz library under: .../My DAZ 3D Library/data/DAZ 3D/Genesis 2/Female/Morphs/FaceGen 2. Moving Files to VaM facegen to vam

in VaM matches the one used during export (usually "Base Female") to prevent texture misalignment.

There are two ways to handle this inside VAM: Female (or Male) export option

From Photo to Virtual Reality: A Guide to the FaceGen to VaM Workflow

Save the skin textures (Face, Torso, Limbs) as .jpg or .png files. Phase 4: Importing into Virt-a-Mate Now for the final step: bringing your creation to life. When exporting from FaceGen, ensure "Y-Up" is selected

as a bridge because VaM's "Person" atom is based on the Daz Genesis series (most commonly Genesis 2 or Genesis 8) Core Workflow Strategy: "The Daz Bridge"