Female (or Male) export option. This creates a .dsf morph file and image textures (face, torso, limbs). :
This is a coordinate system mismatch. When exporting from FaceGen, ensure "Y-Up" is selected. VAM uses Z-Up/Daz coordinates. You may need to use an OBJ re-orientation script.
FaceGen typically saves these in your Daz library under: .../My DAZ 3D Library/data/DAZ 3D/Genesis 2/Female/Morphs/FaceGen 2. Moving Files to VaM facegen to vam
in VaM matches the one used during export (usually "Base Female") to prevent texture misalignment.
There are two ways to handle this inside VAM: Female (or Male) export option
From Photo to Virtual Reality: A Guide to the FaceGen to VaM Workflow
Save the skin textures (Face, Torso, Limbs) as .jpg or .png files. Phase 4: Importing into Virt-a-Mate Now for the final step: bringing your creation to life. When exporting from FaceGen, ensure "Y-Up" is selected
as a bridge because VaM's "Person" atom is based on the Daz Genesis series (most commonly Genesis 2 or Genesis 8) Core Workflow Strategy: "The Daz Bridge"