Escape From Orc- Fleeing -final- [upd] Online
Final checkpoint, he tells himself. The smuggler’s rope bridge.
You escaped.
He didn't wait for her to agree. As the lead orc lunged, Thrain heaved with every ounce of dwarven strength left in his weary bones. Elara sailed through the air, her cloak billowing like a moth's wings, landing hard on the far side. Escape from Orc- Fleeing -Final-
If the player/character's unit is "broken," they may be forced into a "Compulsory Move," fleeing through dangerous terrain or enemy units to reach the board edge. 4. Narrative Resolution: "The Escape" Final checkpoint, he tells himself
The last torch in the tunnel guttered and died. He didn't wait for her to agree
This phase is characterized by a "run out of ammunition" state, forcing the use of improvised weapons or environmental kills to dispatch the final wave of enemies. 3. The Threat: "The Gestalt Pursuit"