A basic version of the script relies on the RenderStepped event from the RunService . This ensures the laser updates its position every frame.
def set_laser_parameters(self, depth_mm, spot_spacing_um): """Set femtosecond pulse parameters for the cut""" self.pulse_energy = self.energy_uj self.cut_depth = depth_mm self.spacing = spot_spacing_um self._log(f"Parameters set: Depth=depth_mmmm, Spacing=spot_spacing_umum") return "Laser parameters accepted."
✅ : Unlike non-FE scripts, everyone in the game sees the laser, which is the primary draw for those looking to show off or troll.
To get the script functioning properly, users often need to meet specific criteria:
# Smooth rotation (horizontal and vertical) var target_h_angle = atan2(direction.x, direction.z) pivot_horizontal.rotation.y = lerp_angle(pivot_horizontal.rotation.y, target_h_angle, rotation_speed * delta)