Multiversus Frame Data _best_ <Latest – TIPS>

: The game utilizes a 30-frame input buffer . This means your next action can be stored for up to half a second if pressed during another animation, which is often cited as the reason the game can feel "sluggish" to some players.

If an attack has -8 on block, your opponent can punish you with any move that has 8 frames or less of startup. Multiversus Frame Data

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Multiversus Frame Data
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Multiversus Frame Data
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Multiversus Frame Data
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Multiversus Frame Data
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Multiversus Frame Data

: The game utilizes a 30-frame input buffer . This means your next action can be stored for up to half a second if pressed during another animation, which is often cited as the reason the game can feel "sluggish" to some players.

If an attack has -8 on block, your opponent can punish you with any move that has 8 frames or less of startup.