nx = f(x+dx,y,z)-f(x-dx,y,z) ny = ... nz = ... normal = normalize(vec3(nx,ny,nz))
Access to VR-supported files and voting polls is strictly gatekept behind specific tiers on the BlobCG Patreon . blobcg vr
If you want to experience BlobCG VR for yourself, you cannot simply go to the "Action" section of a storefront. You need to know where to look. nx = f(x+dx,y,z)-f(x-dx,y,z) ny =
nx = f(x+dx,y,z)-f(x-dx,y,z) ny = ... nz = ... normal = normalize(vec3(nx,ny,nz))
Access to VR-supported files and voting polls is strictly gatekept behind specific tiers on the BlobCG Patreon .
If you want to experience BlobCG VR for yourself, you cannot simply go to the "Action" section of a storefront. You need to know where to look.