Ninja Ripper 20 ✓

has officially landed, bringing a massive overhaul to the industry-standard tool for 3D model extraction. Whether you’re a modder, a digital artist, or a game dev enthusiast, this update is a total game-changer. What’s New in 2.0? DirectX 12 Support:

The old workflow was: .rip -> Noesis (a third-party viewer) -> .obj or .fbx . It was slow. Now, Ninja Ripper 2.0 exports directly to . You rip, you drag into Blender or Max, and the materials are (roughly) assigned. No intermediary software required. ninja ripper 20

Add the installation folder to Windows Security Exclusions before extracting the ZIP file. has officially landed, bringing a massive overhaul to

Until then, Ninja Ripper 20 remains the Swiss Army knife of game asset extraction. It is unstable, requires patience, and lives in a legal grey area—but for the 3D artist who needs a reference model from their favorite game, there is nothing else like it. DirectX 12 Support: The old workflow was:

Older versions required you to rip each frame individually. Version 20 includes a "Scene Explorer" that lists every object loaded in the current frame. You can select individual objects or hit "Export All" to dump the entire scene—props, particles, UI elements, and characters—simultaneously.

Ninja Ripper 2.0 represents a significant milestone in the niche but vital world of digital forensics, 3D archiving, and game modding. At its core, the software is a specialized tool designed to "rip" or extract 3D assets—meshes, textures, and shaders—directly from a computer's RAM while a 3D application is running. By intercepting the data sent from the CPU to the GPU, Ninja Ripper 2.0 allows users to capture digital geometry that might otherwise be locked behind proprietary encryption or complex file formats.