In the final version of the game, the difficulty spikes suddenly in the late game. In the jtbeta.zip version, we can see that the developers originally intended for a dynamic difficulty system that would have made the experience much smoother. Seeing this cut feature helps us understand the technical limitations developers faced at the time.
In the final version of the game, the difficulty spikes suddenly in the late game. In the jtbeta.zip version, we can see that the developers originally intended for a dynamic difficulty system that would have made the experience much smoother. Seeing this cut feature helps us understand the technical limitations developers faced at the time.
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