Gone are the days of manually coding gravity. includes a robust Box2D physics library. With a few clicks, you can assign density, friction, restitution (bounciness), and gravity to any object. Want to make a platformer? Turn on "Static" for the floor and "Dynamic" for the player. Want to make Angry Birds ? Set the slingshot object to "Kinematic" and the bird to "Dynamic." It’s that easy.
: Excellent for quickly iterating on 2D concepts; basic games can be built in under an hour. clickteam fusion 2.5 standard
[Your Name] Course: [e.g., Introduction to Digital Media / Game Design Fundamentals] Date: [Current Date] Gone are the days of manually coding gravity