Fe Animation: Id Player Script [hot]

else

You should stop other tracks or set the priority of your custom animation higher.

-- Server-side handler for animation events local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players")

Want to create a "dance on someone else" feature? Modify the server script to accept a target player:

public class Example : MonoBehaviour

else

You should stop other tracks or set the priority of your custom animation higher.

-- Server-side handler for animation events local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players")

Want to create a "dance on someone else" feature? Modify the server script to accept a target player:

public class Example : MonoBehaviour