Includes various smaller packs like the Australia , Poland , and Persia and Macedon Civilization & Scenario Packs. Key Features of the v1.0.12.31 Update
| Mistake | Why It Hurts | Fix | | :--- | :--- | :--- | | Ignoring Faith | Locks you out of Monumentality Golden Age (buy Settlers/Builders with Faith) and Rock Bands. | Build one Holy Site in your first 4 cities, even for Science wins. | | Overbuilding Districts | Each district increases the cost of the next one in every city. | Only build districts you need for your victory. A city with 3 districts is fine. | | Selling Diplomatic Favor too late | Its value crashes after the first World Congress. | Sell it all on Turn 1 (to AI) or before Medieval Era. | | Not using Military Engineers | They can build 2 segments of a railroad per turn. Railroads give +movement and +housing. | Build 2 Engineers, link your cities with railroads. | Sid Meiers Civilization VI v1.0.12.31 ALL DLC
The "ALL DLC" part of the keyword is where the magic happens. Beyond the two major expansions, this version includes every single piece of additional content. Here is the complete list: Includes various smaller packs like the Australia ,
This version represents the "complete" vision of the game, bundling years of content that transformed it from a standard strategy title into a massive, multi-layered historical simulator [21, 23]. Core Expansions | | Overbuilding Districts | Each district increases