Ffx Fsr2 Api Vk X64dll Work Work
The “VK” in the DLL name indicates it expects Vulkan resources (VkDevice, VkCommandBuffer, VkImage views).
FfxResource colorInput = ffxGetResourceVk(colorImage, FFX_RESOURCE_STATE_COMPUTE_READ); ffx fsr2 api vk x64dll work
FfxFsr2Context context; FfxErrorCode error = ffxFsr2ContextCreate(&context, &desc); if (error != FFX_OK) // Check: FFX_ERROR_BACKEND_API_ERROR (Vulkan device mismatch) // Check: FFX_ERROR_INCOMPATIBLE_DRIVER (old GPU/driver) The “VK” in the DLL name indicates it
You need to link against ffx_fsr2_api_vk_x64.lib and ensure the DLL is deployed alongside your executable. Ensure you are initializing the FfxFsr2Context using the FFX_FSR2_ENABLE_AUTO_EXPOSURE and FFX_FSR2_ENABLE_HIGH_DYNAMIC_RANGE flags FfxErrorCode error = ffxFsr2ContextCreate(&context
: Using a modified version of this DLL in online games can trigger anti-cheat bans (like Easy Anti-Cheat or BattlEye). 🔍 Technical Requirements Architecture : x86-64 (64-bit systems only). API : Vulkan 1.2 or higher.