Pulldownit Maya -
Don’t try to do everything in one go. Simulate the "hero" pieces first, then use PDI to add smaller debris and dust (often in conjunction with Maya Fluids or Phoenix FD).
Nothing beats the feeling of a clean shatter. 🧱 Just finished this destruction sequence using Thinkinetic’s Pulldownit plugin . The speed of the solver in Maya makes these complex rigid body sims feel effortless. pulldownit maya
has maintained its dominance in the Maya ecosystem because it understands the physics of stress . While other tools treat destruction as a post-process of cutting geometry, PDI treats it as a consequence of forces. Don’t try to do everything in one go